I updated this topic with this video playlist link :
Only if my cat won't interfere
42 cm board, without center drawing yet and laquer
.oo l E and F Oo.
- Simulation of life komrek
by Tom Dobrowolski 08.1999
I. The essence of life komrkowego
Life komrek a continuously changing.
Ran slowly getting larger territory and gather si By creating AD models.
Their life consists of several basic processes, such as:
movement, rozmnaanie, odywianie, aging and dying.
Have two parameters: age and energy.
It uses its energy for all vital processes and their result
It is passed surroundings (conventionally in the form of heat).
rdem energy znw environment, energy ktrego constantly Ron
(Conventionally above measures influence the world - warming)
If energy environment Staa lay out bya byby closed
and ALSO population komrek Staa.
Thanks to the increase of energy to fine the population slowly Ron.
The aim is to master the growing population to strengthen their territory by Increasing
liczebnoci as a result of breeding.
The program did not use any random numbers generators, life is komrek
completely deterministic and each time (with the same initiation)
will rozwijao si same!
Stan pocztkowy BANK Adding one komrka, relatively high energy, capable
to produce (as a result of propagation) without additional quantities of energy are set forth komrek.
2. If you mix and odywianie
Komrki of larger power (stronger) move more quickly.
Komrek The aim is to get the greatest possible amount of power and propagating a
to this end, they can connect to a inn at the same time komrk sumujc energy,
ments This is the process of nutrition.
Yes wic these KTRE move more quickly (strong) try to catch up with a
slower (sabe) and eventually nastpuje poarcie komrki sabszej,
which he has become a course do their best to escape.
The process rozmnoenia nastpuje when the komrka has energy requirements
and it consists in dividing a komrki.
An emerging new komrki of total energy rwnej energy komrki parent
(The amount depends on the dimension: 2d - 4 3d - 6, 4d - 8)
(4) -> (1) (1)
(E) - komrka energy "e"
After rozmnoeniu, komrek is more but there are sabsze, so try out for energy ...
cay and the cycle is repeated from the beginning.
5. Aging and Dying
Natural process zachodzcym the internal structure komrek is aging,
This is the simplest pointer age komrki, who Ron in time.
The process of dying nastpuje within a certain age and consists in passing (gradual)
a power setting in turn leads to the disintegration of komrki.
Because dying komrki not isolate out too much from others controlled the
no other komrek and wic without nutrition no sentence together wystarczajcej
amount of power needed to rozmnoenia.
II. program Description
Space - accelerated development mode (without preview)
Enter - arrest and browsing of previous movements / resume action
In viewing mode (remembers a limited number of movements backwards):
<> - The action forward / backward
<< (Two times "<") - at the beginning
>> - End
Shift + <Shift> - frame by frame
/ - Stop
F1 - powrt to the initial state
cursors - move a camera
gray "+" gray "-" - rapprochement
1 - change kolorw
2 - change ksztatu komrek
3 - kind of blurring (blur)
4 - info (T = time, and P = population)
In 3D and 4D
q, a, z, x - rotating
w, s - Featured wsprzdnej With 4D
life.exe <file with the state komrek> <target time simulation> <q - text mode>
- Reads (if the file already exists) and saves the state of the simulation file grow
life grow 10000 q
- Simulation in text mode performed until 10000
- Water effect -
by Tomasz Dobrowolski
This effect is based on the well-known algorithm of water, but it looks a little better;)
This is because the water is displayed in a different way than I have seen it in other
The surface water is generated voxelowo and is transparent,
you can see through her bottom (which is distortion) and added simple
lighting of the side of the stage ...
At the bottom you can see a small white pointer - the place from which begin Aug. do waves,
You can move the mouse and the buttons do waves (left-lines still, right-droplets).
Also implemented a few interesting effects (keys 1-5):
4.5-large droplets (something like boiling water)
Enter'em button to switch between the two modes: bottom + lighting and clean-voxelowy.
At startup (water.exe) can be given parameters:
other texture of the bottom (it must be pcx sized 128x128 and the palette of smooth transitions !!!)
-p uses a pallet of pcxa
filter - water parameters
water.exe - glowny file
env.pcx - standard bottom
runme.bat - runs water.exe without any parameters
blood.bat - red water (you can say the blood)
blood.pcx - texture to "blood"
stawik.bat - water with a higher parameter of wave propagation
stawik.flt - filter
(You can change the parameters of the water, but I did it quite stupid ... and not even describe how; (
like someone wants to let himself wykapuje - and so you can not get other effects ...)
Best pixel art advice is to get yourself a good pixel pusher, magnify your image in the program, and just draw stuff. The reason it's called "pixel" art is because you're plopping pixels in individually and then essentially shaping what you're drawing as you go along, kinda like if it were possible to sculpt with paint. :BHis site :